Greg Heiberger, Head of Innovation and Research at South Dakota University at KNUST E-Learning Centre
The workshop commenced at 10 AM at the Amoono-Niezer Conference Center. The event boasted an attendance of 52 participants and revolved around the exploration of a virtual reality project. The director of the E-Learning Centre delivered the opening address, setting the tone for the day's proceedings. The main presenter, Greg Heiberger, is the leader of the innovation and research team at South Dakota University. Notably, he also holds the position of associate dean within the College of Natural Resources at the same institution.
Before delving into the heart of the presentation, a gesture of appreciation was extended by the innovation and research team to the director of the E-Learning Centre. This thoughtful gesture preceded the substantial insights to come. Greg Heiberger's presentation elucidated the fundamental concepts and far-reaching applications of Virtual Reality (VR). He articulated VR as a sophisticated technology, embodied in a headset that enables users to be transported to the virtual field/realm while remaining physically grounded in reality. This innovative technology effectively transcends current physical limitations, affording users opportunities that were previously unattainable.
Heiberger expounded upon the pivotal capabilities of the VR headset, with a special emphasis on its potential to address complex challenges, particularly within the realm of healthcare. A significant facet of the vision revolves around extending education and solutions to remote and underserved areas, with agriculture and healthcare emerging as key focal points. By leveraging the power of VR, the overarching goal is to enhance accessibility to learning and understanding in these critical domains.
The post-presentation phase was marked by an interactive question-and-answer session, affording participants the opportunity to seek clarity and deepen their understanding. In a concluding gesture, Heiberger extended an invitation to the participants, offering them a firsthand experience of the VR headset. This interactive conclusion effectively translated theoretical insights into an experiential engagement.
Published:21st August 2023 Source: KNUST E-Learning Centre